Programming Languages Books :
by Kurt Nørmark
This book can be used by teachers as a teaching material. It is assumed, as a prerequisite, that the readers of this book have some knowledge about imperative programming, preferably knowledge about C. According to author of this book it is best to learn object-oriented programming after having learned and worked with [...]
by Andrew Davison
This book explains how to program 3D games in Java on a PC. You should have basic Java programming language skills in order to begin game development in Java. This book is categorized in three parts: Java 3D, non-standard input devices for game playing and JOGL (a lower-level Java wrapper around popular OpenGL graphics API). This [...]
by Scott Chacon
Git is a version control system that a processes and manages multiple versions of a piece of information. This book will get you started with Git. It starts with explaining some background on version control tools, then move on to how to get Git running on your system. Then it covers branching in [...]
by Bryan O’Sullivan
Mercurial is a revision control system. It a process that manages multiple versions of a piece of information. In its simplest form, this system keeps track every time a file is modified, it saves it under a new name that contains a number, each one higher than the number of the preceding [...]
Subversion Version Control
·by William Nagel
Subversion (SVN) is a version control system that keeps track of the changing states of files over time and merge contributions of multiple developers. It supports this, for the most part, by storing a history of changes made over time by different people. This book organizes Subversion commands by activity to allow for quick task [...]
by Microsoft Press 2009
This book allows architects and developers to build applications that are both flexible and scalable. This book provides various examples that shows how to provide IT professionals with information they need to maintain those applications and diagnose problems when they arise. The two reference implementations provided in this book addresses issues [...]
by David Haskins
C is built right into the core of Linux and Unix. The design idea behind Unix was to write an operating system in C so all you needed to port it to a new architecture was a C compiler. A knowledge of C has been for years a pre-requisite for serious software [...]
by Tom Hughes-Croucher
Node.js is many things, but mostly it’s a way of running JavaScript outside the web browser. This book will cover why that’s important, and what benefits Node.js provides. This introduction attempts to sum up that explanation in a few paragraphs, rather than a few hundred pages. There are several notable features about Node.js [...]
by V. Mukhi, S. Shanbhag, S. Mukhi
C# is pronounced as “C sharp”. It is a programming language that enables programmers in quickly building solutions for the Microsoft .NET platform. It is considered opinion that C# holds immense promise and potential. In this book, it is intention of the author to help you apply C# in [...]
by Philip Rideout
If you’re already familiar with 3D graphics, but haven’t done much with the iPhone, you can still learn from this book. This books starts with an overview of general 3D graphics concepts. If you have iPhone experience but are new to 3D graphics, you can gloss over some of the Objective C [...]
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by Marko Gargenta
This book sprang from years of delivering Marakana Android Bootcamp training class to thousands of software developers at some of the largest mobile companies on four continents around the world. Teaching Android, over time I saw what works and what doesn’t. This book is the distilled version of Android Bootcamp training course [...]
by Jonathan Stark
Now web designers and developers can join the iPhone app party without having to learn Objective-C programming language. You can write iPhone apps quickly and efficiently using your existing skills with HTML, CSS, and JavaScript. This book shows you how to learn with lots of detailed examples, step-by-step instructions, and hands-on [...]
by Ian F. Darwin
Android apps are written in the Java language, using tools such as Eclipse, compiled against the Android API, and translated into bytecode for the Dalvik VM. You’ll work with the user interface, multitouch, location-aware apps, web services, gaming, animation, social networking, device features such as the camera, accelerometer, and GPS and a [...]
by Neil Smyth
The subject of this book is version 5 of the iOS operating system within the context of the iPhone. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as file handling, database management, graphics drawing [...]
by Frank Ableson, Charlie Collins, Robi Sen
Unlocking Android is written for professional programmers and hobbyists alike. Many of the concepts can be absorbed without specific Java language knowledge, though the most value will be found by readers with Java programming skills because Android application programming requires them. A reader with C, C++, or C# programming knowledge will be able to [...]
by Mickey Williams, David Bennett
Visual C++ 6 Unleashed provides comprehensive coverage of the core topics for Visual C++ 6 programming. This book skips the beginning level material and jumps right in to Visual C++. By the end of the book, you will be able to master the 32-bit power of Windows using Visual C++ [...]
By Donald Bales
This book is for Java developers who need to get the most out of using JDBC and Oracle. Choosing a specific database allows a lot more detail. This book even gives code examples for the hard stuff. It is slow to read end-to-end, but dipping works well – there is almost always a helpful [...]
By Jon Bentley
This book is a collection of essays about a glamorous aspect of software: programming pearls whose origins lie beyond solid engineering, in the realm of insight and creativity. This book provides a guide for both students and experienced programmers about how to design and create programs, and how to think about programming. [...]
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